Start line:  
End line:  

Snippet Preview

Snippet HTML Code

Stack Overflow Questions
   package com.robrua.orianna.type.dto.stats;
   
   
   public class AggregatedStats extends OriannaDto {
       private static final long serialVersionUID = 4301211932958625756L;
              totalTripleKillstotalTurretsKilledtotalUnrealKills;
  
      /*
       * (non-Javadoc)
       * @see java.lang.Object#equals(java.lang.Object)
       */
      @Override
      public boolean equals(final Object obj) {
          if(this == obj) {
              return true;
          }
          if(obj == null) {
              return false;
          }
          if(!(obj instanceof AggregatedStats)) {
              return false;
          }
          final AggregatedStats other = (AggregatedStats)obj;
          if( == null) {
              if(other.averageAssists != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageAssists)) {
              return false;
          }
          if( == null) {
              if(other.averageChampionsKilled != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageChampionsKilled)) {
              return false;
          }
          if( == null) {
              if(other.averageCombatPlayerScore != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageCombatPlayerScore)) {
              return false;
          }
          if( == null) {
              if(other.averageNodeCapture != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageNodeCapture)) {
              return false;
          }
          if( == null) {
              if(other.averageNodeCaptureAssist != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageNodeCaptureAssist)) {
              return false;
          }
          if( == null) {
              if(other.averageNodeNeutralize != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageNodeNeutralize)) {
              return false;
          }
          if( == null) {
              if(other.averageNodeNeutralizeAssist != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageNodeNeutralizeAssist)) {
              return false;
          }
          if( == null) {
              if(other.averageNumDeaths != null) {
                  return false;
              }
          }
          else if(!.equals(other.averageNumDeaths)) {
              return false;
          }
          if( == null) {
              if(other.averageObjectivePlayerScore != null) {
                  return false;
             }
         }
         else if(!.equals(other.averageObjectivePlayerScore)) {
             return false;
         }
         if( == null) {
             if(other.averageTeamObjective != null) {
                 return false;
             }
         }
         else if(!.equals(other.averageTeamObjective)) {
             return false;
         }
         if( == null) {
             if(other.averageTotalPlayerScore != null) {
                 return false;
             }
         }
         else if(!.equals(other.averageTotalPlayerScore)) {
             return false;
         }
         if( == null) {
             if(other.botGamesPlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.botGamesPlayed)) {
             return false;
         }
         if( == null) {
             if(other.killingSpree != null) {
                 return false;
             }
         }
         else if(!.equals(other.killingSpree)) {
             return false;
         }
         if( == null) {
             if(other.maxAssists != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxAssists)) {
             return false;
         }
         if( == null) {
             if(other.maxChampionsKilled != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxChampionsKilled)) {
             return false;
         }
         if( == null) {
             if(other.maxCombatPlayerScore != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxCombatPlayerScore)) {
             return false;
         }
         if( == null) {
             if(other.maxLargestCriticalStrike != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxLargestCriticalStrike)) {
             return false;
         }
         if( == null) {
             if(other.maxLargestKillingSpree != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxLargestKillingSpree)) {
             return false;
         }
         if( == null) {
             if(other.maxNodeCapture != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxNodeCapture)) {
             return false;
         }
         if( == null) {
             if(other.maxNodeCaptureAssist != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxNodeCaptureAssist)) {
             return false;
         }
         if( == null) {
             if(other.maxNodeNeutralize != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxNodeNeutralize)) {
             return false;
         }
         if( == null) {
             if(other.maxNodeNeutralizeAssist != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxNodeNeutralizeAssist)) {
             return false;
         }
         if( == null) {
             if(other.maxNumDeaths != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxNumDeaths)) {
             return false;
         }
         if( == null) {
             if(other.maxObjectivePlayerScore != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxObjectivePlayerScore)) {
             return false;
         }
         if( == null) {
             if(other.maxTeamObjective != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxTeamObjective)) {
             return false;
         }
         if( == null) {
             if(other.maxTimePlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxTimePlayed)) {
             return false;
         }
         if( == null) {
             if(other.maxTimeSpentLiving != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxTimeSpentLiving)) {
             return false;
         }
         if( == null) {
             if(other.maxTotalPlayerScore != null) {
                 return false;
             }
         }
         else if(!.equals(other.maxTotalPlayerScore)) {
             return false;
         }
         if( == null) {
             if(other.mostChampionKillsPerSession != null) {
                 return false;
             }
         }
         else if(!.equals(other.mostChampionKillsPerSession)) {
             return false;
         }
         if( == null) {
             if(other.mostSpellsCast != null) {
                 return false;
             }
         }
         else if(!.equals(other.mostSpellsCast)) {
             return false;
         }
         if( == null) {
             if(other.normalGamesPlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.normalGamesPlayed)) {
             return false;
         }
         if( == null) {
             if(other.rankedPremadeGamesPlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.rankedPremadeGamesPlayed)) {
             return false;
         }
         if( == null) {
             if(other.rankedSoloGamesPlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.rankedSoloGamesPlayed)) {
             return false;
         }
         if( == null) {
             if(other.totalAssists != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalAssists)) {
             return false;
         }
         if( == null) {
             if(other.totalChampionKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalChampionKills)) {
             return false;
         }
         if( == null) {
             if(other.totalDamageDealt != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalDamageDealt)) {
             return false;
         }
         if( == null) {
             if(other.totalDamageTaken != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalDamageTaken)) {
             return false;
         }
         if( == null) {
             if(other.totalDeathsPerSession != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalDeathsPerSession)) {
             return false;
         }
         if( == null) {
             if(other.totalDoubleKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalDoubleKills)) {
             return false;
         }
         if( == null) {
             if(other.totalFirstBlood != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalFirstBlood)) {
             return false;
         }
         if( == null) {
             if(other.totalGoldEarned != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalGoldEarned)) {
             return false;
         }
         if( == null) {
             if(other.totalHeal != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalHeal)) {
             return false;
         }
         if( == null) {
             if(other.totalMagicDamageDealt != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalMagicDamageDealt)) {
             return false;
         }
         if( == null) {
             if(other.totalMinionKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalMinionKills)) {
             return false;
         }
         if( == null) {
             if(other.totalNeutralMinionsKilled != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalNeutralMinionsKilled)) {
             return false;
         }
         if( == null) {
             if(other.totalNodeCapture != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalNodeCapture)) {
             return false;
         }
         if( == null) {
             if(other.totalNodeNeutralize != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalNodeNeutralize)) {
             return false;
         }
         if( == null) {
             if(other.totalPentaKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalPentaKills)) {
             return false;
         }
         if( == null) {
             if(other.totalPhysicalDamageDealt != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalPhysicalDamageDealt)) {
             return false;
         }
         if( == null) {
             if(other.totalQuadraKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalQuadraKills)) {
             return false;
         }
         if( == null) {
             if(other.totalSessionsLost != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalSessionsLost)) {
             return false;
         }
         if( == null) {
             if(other.totalSessionsPlayed != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalSessionsPlayed)) {
             return false;
         }
         if( == null) {
             if(other.totalSessionsWon != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalSessionsWon)) {
             return false;
         }
         if( == null) {
             if(other.totalTripleKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalTripleKills)) {
             return false;
         }
         if( == null) {
             if(other.totalTurretsKilled != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalTurretsKilled)) {
             return false;
         }
         if( == null) {
             if(other.totalUnrealKills != null) {
                 return false;
             }
         }
         else if(!.equals(other.totalUnrealKills)) {
             return false;
         }
         return true;
     }

    

Returns:
the averageAssists
 
     public Integer getAverageAssists() {
         return ;
     }

    

Returns:
the averageChampionsKilled
 
     public Integer getAverageChampionsKilled() {
         return ;
     }

    

Returns:
the averageCombatPlayerScore
 
     public Integer getAverageCombatPlayerScore() {
         return ;
     }

    

Returns:
the averageNodeCapture
 
     public Integer getAverageNodeCapture() {
         return ;
     }

    

Returns:
the averageNodeCaptureAssist
 
     public Integer getAverageNodeCaptureAssist() {
         return ;
     }

    

Returns:
the averageNodeNeutralize
 
     public Integer getAverageNodeNeutralize() {
         return ;
     }

    

Returns:
the averageNodeNeutralizeAssist
 
         return ;
     }

    

Returns:
the averageNumDeaths
 
     public Integer getAverageNumDeaths() {
         return ;
     }

    

Returns:
the averageObjectivePlayerScore
 
         return ;
     }

    

Returns:
the averageTeamObjective
 
     public Integer getAverageTeamObjective() {
         return ;
     }

    

Returns:
the averageTotalPlayerScore
 
     public Integer getAverageTotalPlayerScore() {
         return ;
     }

    

Returns:
the botGamesPlayed
 
     public Integer getBotGamesPlayed() {
         return ;
     }

    

Returns:
the killingSpree
 
     public Integer getKillingSpree() {
         return ;
     }

    

Returns:
the maxAssists
 
     public Integer getMaxAssists() {
         return ;
     }

    

Returns:
the maxChampionsKilled
 
     public Integer getMaxChampionsKilled() {
         return ;
     }

    

Returns:
the maxCombatPlayerScore
 
     public Integer getMaxCombatPlayerScore() {
         return ;
     }

    

Returns:
the maxLargestCriticalStrike
 
     public Integer getMaxLargestCriticalStrike() {
         return ;
     }

    

Returns:
the maxLargestKillingSpree
 
     public Integer getMaxLargestKillingSpree() {
         return ;
     }

    

Returns:
the maxNodeCapture
 
     public Integer getMaxNodeCapture() {
         return ;
     }

    

Returns:
the maxNodeCaptureAssist
 
     public Integer getMaxNodeCaptureAssist() {
         return ;
     }

    

Returns:
the maxNodeNeutralize
 
     public Integer getMaxNodeNeutralize() {
         return ;
     }

    

Returns:
the maxNodeNeutralizeAssist
 
     public Integer getMaxNodeNeutralizeAssist() {
         return ;
     }

    

Returns:
the maxNumDeaths
 
     public Integer getMaxNumDeaths() {
         return ;
     }

    

Returns:
the maxObjectivePlayerScore
 
     public Integer getMaxObjectivePlayerScore() {
         return ;
     }

    

Returns:
the maxTeamObjective
 
     public Integer getMaxTeamObjective() {
         return ;
     }

    

Returns:
the maxTimePlayed
 
     public Integer getMaxTimePlayed() {
         return ;
     }

    

Returns:
the maxTimeSpentLiving
 
     public Integer getMaxTimeSpentLiving() {
         return ;
     }

    

Returns:
the maxTotalPlayerScore
 
     public Integer getMaxTotalPlayerScore() {
         return ;
     }

    

Returns:
the mostChampionKillsPerSession
 
         return ;
     }

    

Returns:
the mostSpellsCast
 
     public Integer getMostSpellsCast() {
         return ;
     }

    

Returns:
the normalGamesPlayed
 
     public Integer getNormalGamesPlayed() {
         return ;
     }

    

Returns:
the rankedPremadeGamesPlayed
 
     public Integer getRankedPremadeGamesPlayed() {
         return ;
     }

    

Returns:
the rankedSoloGamesPlayed
 
     public Integer getRankedSoloGamesPlayed() {
         return ;
     }

    

Returns:
the totalAssists
 
     public Integer getTotalAssists() {
         return ;
     }

    

Returns:
the totalChampionKills
 
     public Integer getTotalChampionKills() {
         return ;
     }

    

Returns:
the totalDamageDealt
 
     public Integer getTotalDamageDealt() {
         return ;
     }

    

Returns:
the totalDamageTaken
 
     public Integer getTotalDamageTaken() {
         return ;
     }

    

Returns:
the totalDeathsPerSession
 
     public Integer getTotalDeathsPerSession() {
         return ;
     }

    

Returns:
the totalDoubleKills
 
     public Integer getTotalDoubleKills() {
         return ;
     }

    

Returns:
the totalFirstBlood
 
     public Integer getTotalFirstBlood() {
         return ;
     }

    

Returns:
the totalGoldEarned
 
     public Integer getTotalGoldEarned() {
         return ;
     }

    

Returns:
the totalHeal
 
     public Integer getTotalHeal() {
         return ;
     }

    

Returns:
the totalMagicDamageDealt
 
     public Integer getTotalMagicDamageDealt() {
         return ;
     }

    

Returns:
the totalMinionKills
 
     public Integer getTotalMinionKills() {
         return ;
     }

    

Returns:
the totalNeutralMinionsKilled
 
         return ;
     }

    

Returns:
the totalNodeCapture
 
     public Integer getTotalNodeCapture() {
         return ;
     }

    

Returns:
the totalNodeNeutralize
 
     public Integer getTotalNodeNeutralize() {
         return ;
     }

    

Returns:
the totalPentaKills
 
     public Integer getTotalPentaKills() {
         return ;
     }

    

Returns:
the totalPhysicalDamageDealt
 
     public Integer getTotalPhysicalDamageDealt() {
         return ;
     }

    

Returns:
the totalQuadraKills
 
     public Integer getTotalQuadraKills() {
         return ;
     }

    

Returns:
the totalSessionsLost
 
     public Integer getTotalSessionsLost() {
         return ;
     }

    

Returns:
the totalSessionsPlayed
 
     public Integer getTotalSessionsPlayed() {
         return ;
     }

    

Returns:
the totalSessionsWon
 
     public Integer getTotalSessionsWon() {
         return ;
     }

    

Returns:
the totalTripleKills
 
     public Integer getTotalTripleKills() {
         return ;
     }

    

Returns:
the totalTurretsKilled
 
     public Integer getTotalTurretsKilled() {
         return ;
     }

    

Returns:
the totalUnrealKills
 
     public Integer getTotalUnrealKills() {
         return ;
     }
 
     /*
      * (non-Javadoc)
      * @see java.lang.Object#hashCode()
      */
     @Override
     public int hashCode() {
         final int prime = 31;
         int result = 1;
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         result = prime * result + ( == null ? 0 : .hashCode());
         return result;
     }

    

Parameters:
averageAssists the averageAssists to set
 
     public void setAverageAssists(final Integer averageAssists) {
         this. = averageAssists;
     }

    

Parameters:
averageChampionsKilled the averageChampionsKilled to set
 
     public void setAverageChampionsKilled(final Integer averageChampionsKilled) {
         this. = averageChampionsKilled;
     }

    

Parameters:
averageCombatPlayerScore the averageCombatPlayerScore to set
 
     public void setAverageCombatPlayerScore(final Integer averageCombatPlayerScore) {
         this. = averageCombatPlayerScore;
     }

    

Parameters:
averageNodeCapture the averageNodeCapture to set
 
     public void setAverageNodeCapture(final Integer averageNodeCapture) {
         this. = averageNodeCapture;
     }

    

Parameters:
averageNodeCaptureAssist the averageNodeCaptureAssist to set
 
     public void setAverageNodeCaptureAssist(final Integer averageNodeCaptureAssist) {
         this. = averageNodeCaptureAssist;
     }

    

Parameters:
averageNodeNeutralize the averageNodeNeutralize to set
 
     public void setAverageNodeNeutralize(final Integer averageNodeNeutralize) {
         this. = averageNodeNeutralize;
     }

    

Parameters:
averageNodeNeutralizeAssist the averageNodeNeutralizeAssist to set
 
     public void setAverageNodeNeutralizeAssist(final Integer averageNodeNeutralizeAssist) {
         this. = averageNodeNeutralizeAssist;
     }

    

Parameters:
averageNumDeaths the averageNumDeaths to set
    public void setAverageNumDeaths(final Integer averageNumDeaths) {
        this. = averageNumDeaths;
    }

    

Parameters:
averageObjectivePlayerScore the averageObjectivePlayerScore to set
    public void setAverageObjectivePlayerScore(final Integer averageObjectivePlayerScore) {
        this. = averageObjectivePlayerScore;
    }

    

Parameters:
averageTeamObjective the averageTeamObjective to set
    public void setAverageTeamObjective(final Integer averageTeamObjective) {
        this. = averageTeamObjective;
    }

    

Parameters:
averageTotalPlayerScore the averageTotalPlayerScore to set
    public void setAverageTotalPlayerScore(final Integer averageTotalPlayerScore) {
        this. = averageTotalPlayerScore;
    }

    

Parameters:
botGamesPlayed the botGamesPlayed to set
    public void setBotGamesPlayed(final Integer botGamesPlayed) {
        this. = botGamesPlayed;
    }

    

Parameters:
killingSpree the killingSpree to set
    public void setKillingSpree(final Integer killingSpree) {
        this. = killingSpree;
    }

    

Parameters:
maxAssists the maxAssists to set
    public void setMaxAssists(final Integer maxAssists) {
        this. = maxAssists;
    }

    

Parameters:
maxChampionsKilled the maxChampionsKilled to set
    public void setMaxChampionsKilled(final Integer maxChampionsKilled) {
        this. = maxChampionsKilled;
    }

    

Parameters:
maxCombatPlayerScore the maxCombatPlayerScore to set
    public void setMaxCombatPlayerScore(final Integer maxCombatPlayerScore) {
        this. = maxCombatPlayerScore;
    }

    

Parameters:
maxLargestCriticalStrike the maxLargestCriticalStrike to set
    public void setMaxLargestCriticalStrike(final Integer maxLargestCriticalStrike) {
        this. = maxLargestCriticalStrike;
    }

    

Parameters:
maxLargestKillingSpree the maxLargestKillingSpree to set
    public void setMaxLargestKillingSpree(final Integer maxLargestKillingSpree) {
        this. = maxLargestKillingSpree;
    }

    

Parameters:
maxNodeCapture the maxNodeCapture to set
    public void setMaxNodeCapture(final Integer maxNodeCapture) {
        this. = maxNodeCapture;
    }

    

Parameters:
maxNodeCaptureAssist the maxNodeCaptureAssist to set
    public void setMaxNodeCaptureAssist(final Integer maxNodeCaptureAssist) {
        this. = maxNodeCaptureAssist;
    }

    

Parameters:
maxNodeNeutralize the maxNodeNeutralize to set
    public void setMaxNodeNeutralize(final Integer maxNodeNeutralize) {
        this. = maxNodeNeutralize;
    }

    

Parameters:
maxNodeNeutralizeAssist the maxNodeNeutralizeAssist to set
    public void setMaxNodeNeutralizeAssist(final Integer maxNodeNeutralizeAssist) {
        this. = maxNodeNeutralizeAssist;
    }

    

Parameters:
maxNumDeaths the maxNumDeaths to set
    public void setMaxNumDeaths(final Integer maxNumDeaths) {
        this. = maxNumDeaths;
    }

    

Parameters:
maxObjectivePlayerScore the maxObjectivePlayerScore to set
    public void setMaxObjectivePlayerScore(final Integer maxObjectivePlayerScore) {
        this. = maxObjectivePlayerScore;
    }

    

Parameters:
maxTeamObjective the maxTeamObjective to set
    public void setMaxTeamObjective(final Integer maxTeamObjective) {
        this. = maxTeamObjective;
    }

    

Parameters:
maxTimePlayed the maxTimePlayed to set
    public void setMaxTimePlayed(final Integer maxTimePlayed) {
        this. = maxTimePlayed;
    }

    

Parameters:
maxTimeSpentLiving the maxTimeSpentLiving to set
    public void setMaxTimeSpentLiving(final Integer maxTimeSpentLiving) {
        this. = maxTimeSpentLiving;
    }

    

Parameters:
maxTotalPlayerScore the maxTotalPlayerScore to set
    public void setMaxTotalPlayerScore(final Integer maxTotalPlayerScore) {
        this. = maxTotalPlayerScore;
    }

    

Parameters:
mostChampionKillsPerSession the mostChampionKillsPerSession to set
    public void setMostChampionKillsPerSession(final Integer mostChampionKillsPerSession) {
        this. = mostChampionKillsPerSession;
    }

    

Parameters:
mostSpellsCast the mostSpellsCast to set
    public void setMostSpellsCast(final Integer mostSpellsCast) {
        this. = mostSpellsCast;
    }

    

Parameters:
normalGamesPlayed the normalGamesPlayed to set
    public void setNormalGamesPlayed(final Integer normalGamesPlayed) {
        this. = normalGamesPlayed;
    }

    

Parameters:
rankedPremadeGamesPlayed the rankedPremadeGamesPlayed to set
    public void setRankedPremadeGamesPlayed(final Integer rankedPremadeGamesPlayed) {
        this. = rankedPremadeGamesPlayed;
    }

    

Parameters:
rankedSoloGamesPlayed the rankedSoloGamesPlayed to set
    public void setRankedSoloGamesPlayed(final Integer rankedSoloGamesPlayed) {
        this. = rankedSoloGamesPlayed;
    }

    

Parameters:
totalAssists the totalAssists to set
    public void setTotalAssists(final Integer totalAssists) {
        this. = totalAssists;
    }

    

Parameters:
totalChampionKills the totalChampionKills to set
    public void setTotalChampionKills(final Integer totalChampionKills) {
        this. = totalChampionKills;
    }

    

Parameters:
totalDamageDealt the totalDamageDealt to set
    public void setTotalDamageDealt(final Integer totalDamageDealt) {
        this. = totalDamageDealt;
    }

    

Parameters:
totalDamageTaken the totalDamageTaken to set
    public void setTotalDamageTaken(final Integer totalDamageTaken) {
        this. = totalDamageTaken;
    }

    

Parameters:
totalDeathsPerSession the totalDeathsPerSession to set
    public void setTotalDeathsPerSession(final Integer totalDeathsPerSession) {
        this. = totalDeathsPerSession;
    }

    

Parameters:
totalDoubleKills the totalDoubleKills to set
    public void setTotalDoubleKills(final Integer totalDoubleKills) {
        this. = totalDoubleKills;
    }

    

Parameters:
totalFirstBlood the totalFirstBlood to set
    public void setTotalFirstBlood(final Integer totalFirstBlood) {
        this. = totalFirstBlood;
    }

    

Parameters:
totalGoldEarned the totalGoldEarned to set
    public void setTotalGoldEarned(final Integer totalGoldEarned) {
        this. = totalGoldEarned;
    }

    

Parameters:
totalHeal the totalHeal to set
    public void setTotalHeal(final Integer totalHeal) {
        this. = totalHeal;
    }

    

Parameters:
totalMagicDamageDealt the totalMagicDamageDealt to set
    public void setTotalMagicDamageDealt(final Integer totalMagicDamageDealt) {
        this. = totalMagicDamageDealt;
    }

    

Parameters:
totalMinionKills the totalMinionKills to set
    public void setTotalMinionKills(final Integer totalMinionKills) {
        this. = totalMinionKills;
    }

    

Parameters:
totalNeutralMinionsKilled the totalNeutralMinionsKilled to set
    public void setTotalNeutralMinionsKilled(final Integer totalNeutralMinionsKilled) {
        this. = totalNeutralMinionsKilled;
    }

    

Parameters:
totalNodeCapture the totalNodeCapture to set
    public void setTotalNodeCapture(final Integer totalNodeCapture) {
        this. = totalNodeCapture;
    }

    

Parameters:
totalNodeNeutralize the totalNodeNeutralize to set
    public void setTotalNodeNeutralize(final Integer totalNodeNeutralize) {
        this. = totalNodeNeutralize;
    }

    

Parameters:
totalPentaKills the totalPentaKills to set
    public void setTotalPentaKills(final Integer totalPentaKills) {
        this. = totalPentaKills;
    }

    

Parameters:
totalPhysicalDamageDealt the totalPhysicalDamageDealt to set
    public void setTotalPhysicalDamageDealt(final Integer totalPhysicalDamageDealt) {
        this. = totalPhysicalDamageDealt;
    }

    

Parameters:
totalQuadraKills the totalQuadraKills to set
    public void setTotalQuadraKills(final Integer totalQuadraKills) {
        this. = totalQuadraKills;
    }

    

Parameters:
totalSessionsLost the totalSessionsLost to set
    public void setTotalSessionsLost(final Integer totalSessionsLost) {
        this. = totalSessionsLost;
    }

    

Parameters:
totalSessionsPlayed the totalSessionsPlayed to set
    public void setTotalSessionsPlayed(final Integer totalSessionsPlayed) {
        this. = totalSessionsPlayed;
    }

    

Parameters:
totalSessionsWon the totalSessionsWon to set
    public void setTotalSessionsWon(final Integer totalSessionsWon) {
        this. = totalSessionsWon;
    }

    

Parameters:
totalTripleKills the totalTripleKills to set
    public void setTotalTripleKills(final Integer totalTripleKills) {
        this. = totalTripleKills;
    }

    

Parameters:
totalTurretsKilled the totalTurretsKilled to set
    public void setTotalTurretsKilled(final Integer totalTurretsKilled) {
        this. = totalTurretsKilled;
    }

    

Parameters:
totalUnrealKills the totalUnrealKills to set
    public void setTotalUnrealKills(final Integer totalUnrealKills) {
        this. = totalUnrealKills;
    }
    /*
     * (non-Javadoc)
     * @see java.lang.Object#toString()
     */
    @Override
    public String toString() {
        return "AggregatedStats [averageAssists=" +  + ", averageChampionsKilled=" +  + ", averageCombatPlayerScore="
                +  + ", averageNodeCapture=" +  + ", averageNodeCaptureAssist=" + 
                + ", averageNodeNeutralize=" +  + ", averageNodeNeutralizeAssist=" +  + ", averageNumDeaths="
                +  + ", averageObjectivePlayerScore=" +  + ", averageTeamObjective=" + 
                + ", averageTotalPlayerScore=" +  + ", botGamesPlayed=" +  + ", killingSpree=" + 
                + ", maxAssists=" +  + ", maxChampionsKilled=" +  + ", maxCombatPlayerScore=" + 
                + ", maxLargestCriticalStrike=" +  + ", maxLargestKillingSpree=" +  + ", maxNodeCapture="
                +  + ", maxNodeCaptureAssist=" +  + ", maxNodeNeutralize=" +  + ", maxNodeNeutralizeAssist="
                +  + ", maxNumDeaths=" +  + ", maxObjectivePlayerScore=" +  + ", maxTeamObjective="
                +