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 //
 // Nenya library - tools for developing networked games
 // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
 // https://github.com/threerings/nenya
 //
 // This library is free software; you can redistribute it and/or modify it
 // under the terms of the GNU Lesser General Public License as published
 // by the Free Software Foundation; either version 2.1 of the License, or
 // (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.cast;
Provides a mechanism where by a character component can obtain access to its image frames for a particular action in an on demand manner.
public interface FrameProvider
{
    
Returns the animation frames (in the eight sprite directions) for the specified action of the specified component. May return null if the specified action does not exist for the specified component.
    public ActionFrames getFrames (
        CharacterComponent componentString actionString type);

    
Returns the file path of the animation frames (in the eight sprite directions) for the specified action of the specified component. May return a path to the default action or null if the specified action does not exist for the specified component.

Parameters:
existentPaths the set of all paths for which there are valid frames.
    public String getFramePath (
        CharacterComponent componentString actionString typeSet<StringexistentPaths);
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