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 // Nenya library - tools for developing networked games
 // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
 // This library is free software; you can redistribute it and/or modify it
 // under the terms of the GNU Lesser General Public License as published
 // by the Free Software Foundation; either version 2.1 of the License, or
 // (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import static;

A utility class for positioning animations such that they don't overlap, as best as possible.
public class AnimationArranger
Position the specified animation so that it is not overlapping any still-running animations previously passed to this method.
    public void positionAvoidAnimation (Animation animRectangle viewBounds)
        Rectangle abounds = new Rectangle(anim.getBounds());
        @SuppressWarnings("unchecked"ArrayList<Animationavoidables =
            (ArrayList<Animation>) .clone();
        // if we are able to place it somewhere, do so
        if (SwingUtil.positionRect(aboundsviewBoundsavoidables)) {
        // add the animation to the list of avoidables
        // keep an eye on it so that we can remove it when it's finished

The animations that other animations may wish to avoid.
    protected ArrayList<Animation_avoidAnims = Lists.newArrayList();

Automatically removes avoid animations when they're done.
    protected AnimationAdapter _avoidAnimObs = new AnimationAdapter() {
        public void animationCompleted (Animation animlong when) {
            if (!.remove(anim)) {
                .warning("Couldn't remove avoid animation?! " + anim + ".");
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