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 //
 // Nenya library - tools for developing networked games
 // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
 // https://github.com/threerings/nenya
 //
 // This library is free software; you can redistribute it and/or modify it
 // under the terms of the GNU Lesser General Public License as published
 // by the Free Software Foundation; either version 2.1 of the License, or
 // (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
A Sprite that wraps an animation so that a sequence of frames can be easily moved around the screen. Animations embedded here should not be added directly to a media panel as this sprite will manage them. If the enclosed animation completes, we remove the sprite from the media panel, since the animation would normally do that itself.
public class AnimationSprite extends Sprite
    public AnimationSprite (Animation animMediaPanel owner)
    {
        super();
         = anim;
         = owner;
    }
    @Override
    public void init ()
    {
        .init();
    }
    @Override
    public void tick (long tickStamp)
    {
        super.tick(tickStamp);
        .tick(tickStamp);
        if (.isFinished()) {
            .willFinish(tickStamp);
            .removeSprite(AnimationSprite.this);
            .didFinish(tickStamp);
        } else {
             = (Rectangle).getBounds().clone();
        }
    }
    @Override
    public void setLocation (int xint y)
    {
        .setLocation(x - y - );
        super.setLocation(xy);
    }
    @Override
    public void willStart (long tickStamp)
    {
        super.willStart(tickStamp);
        .willStart(tickStamp);
    }
    @Override
    public void paint (Graphics2D gfx)
    {
        // Nothing to paint for ourselves.
        .paint(gfx);
    }
    protected Animation _anim;
    protected MediaPanel _owner;
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