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 //
 // Nenya library - tools for developing networked games
 // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
 // https://github.com/threerings/nenya
 //
 // This library is free software; you can redistribute it and/or modify it
 // under the terms of the GNU Lesser General Public License as published
 // by the Free Software Foundation; either version 2.1 of the License, or
 // (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
Displays nothing, but does so for a specified amount of time. Useful when you want to get an animation completed event in some period of time but don't actually need to display anything.
public class BlankAnimation extends Animation
    public BlankAnimation (long duration)
    {
        super(new Rectangle(0, 0, 0, 0));
         = duration;
    }
    @Override
    public void tick (long timestamp)
    {
        if ( == 0) {
            // initialize our starting time
             = timestamp;
        }
        // check whether we're done
         = (timestamp -  >= );
    }
    @Override
    public void fastForward (long timeDelta)
    {
        if ( > 0) {
             += timeDelta;
        }
    }
    @Override
    public void paint (Graphics2D gfx)
    {
        // nothing doing
    }
    protected long _duration_start;
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