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 //
 // Nenya library - tools for developing networked games
 // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
 // https://github.com/threerings/nenya
 //
 // This library is free software; you can redistribute it and/or modify it
 // under the terms of the GNU Lesser General Public License as published
 // by the Free Software Foundation; either version 2.1 of the License, or
 // (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
Does something extraordinary.
public class FadeLabelAnimation extends FadeAnimation
{
    
Creates a label fading animation.
    public FadeLabelAnimation (Label labelint xint yfloat alphafloat stepfloat target)
    {
        super(new Rectangle(xy, 0, 0), alphasteptarget);
         = label;
    }

    
Indicates that our label should be rendered with antialiased text.
    public void setAntiAliased (boolean antiAliased)
    {
         = antiAliased;
    }
    @Override
    protected void init ()
    {
        super.init();
        // if our label is not yet laid out, do the deed
        if (!.isLaidOut()) {
            Graphics2D gfx = .createGraphics();
            if (gfx != null) {
                gfx.setRenderingHint(.,
                                      ?
                                     . :
                                     .);
                .layout(gfx);
                gfx.dispose();
            }
        }
        // size the bounds to fit our label
        Dimension size = .getSize();
        . = size.width;
        . = size.height;
    }
    @Override
    protected void paintAnimation (Graphics2D gfx)
    {
        Object ohints = null;
        if () {
            ohints = SwingUtil.activateAntiAliasing(gfx);
        }
        .render(gfx..);
        if () {
            SwingUtil.restoreAntiAliasing(gfxohints);
        }
    }

    
The label we are rendering.
    protected Label _label;

    
Whether or not to use anti-aliased rendering.
    protected boolean _antiAliased;
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