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define("as3/flash/system/TouchscreenType",["module","exports","as3-rt/AS3"], function($module,$exports,AS3) { AS3.compilationUnit($module,$exports,function($primaryDeclaration){/*package flash.system {


/**
 * The TouchscreenType class is an enumeration class that provides values for the different types of touch screens.
 * <p>Use the values defined by the TouchscreenType class with the <code>Capabilities.touchscreenType</code> property.</p>
 * <p><a href="http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/system/TouchscreenType.html#includeExamplesSummary">View the examples</a></p>
 * @see Capabilities#touchscreenType
 * @see flash.ui.Mouse#supportsCursor
 *
 * /
public final class TouchscreenType {
  /**
   * A touchscreen designed to respond to finger touches.
   * /
  public static const FINGER:String = "finger";
  /**
   * The computer or device does not have a supported touchscreen.
   * /
  public static const NONE:String = "none";
  /**
   * A touchscreen designed for use with a stylus.
   * /
  public static const STYLUS:String = "stylus";
}*/function TouchscreenType() {}/*
}

============================================== Jangaroo part ==============================================*/
    $primaryDeclaration(AS3.class_($module, {
      members: {constructor: TouchscreenType},
      staticMembers: {
        FINGER: "finger",
        NONE: "none",
        STYLUS: "stylus"
      }
    }));
  });
});
//# sourceMappingURL=TouchscreenType.js.map
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