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define("as3/flash/text/engine/TextLineValidity",["module","exports","as3-rt/AS3"], function($module,$exports,AS3) { AS3.compilationUnit($module,$exports,function($primaryDeclaration){/*package flash.text.engine {


/**
 * The TextLineValidity class is an enumeration of constant values for setting the <code>validity</code> property of the TextLine class.
 * @see TextBlock#firstInvalidLine
 * @see TextLine#validity
 *
 * /
public final class TextLineValidity {
  /**
   * Specifies that the line is invalid.
   * /
  public static const INVALID:String = "invalid";
  /**
   * Specifies that the text line is possibly invalid. The Flash runtime uses this validity during rebreaking of a previously broken text block whose content has not changed. You cannot set this value.
   * /
  public static const POSSIBLY_INVALID:String = "possiblyInvalid";
  /**
   * Specifies that the line is static, and that the connection between the line and the text block has been severed.
   * /
  public static const STATIC:String = "static";
  /**
   * Specifies that the text line is valid.
   * /
  public static const VALID:String = "valid";
}*/function TextLineValidity() {}/*
}

============================================== Jangaroo part ==============================================*/
    $primaryDeclaration(AS3.class_($module, {
      members: {constructor: TextLineValidity},
      staticMembers: {
        INVALID: "invalid",
        POSSIBLY_INVALID: "possiblyInvalid",
        STATIC: "static",
        VALID: "valid"
      }
    }));
  });
});
//# sourceMappingURL=TextLineValidity.js.map
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