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 /*
  * The MIT License (MIT)
  *
  * Copyright (c) 2014 Christian Gärtner
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
package org.achtern.AchternEngine.core.resource;
A ResourceLocation can be used to locate a resource, based on a file name. You can add a ResourceLocation for each "big" folder, for example /models, /shader, /textures, etc. This way you can just load "image.jpg" instead of "/textures/image.jpg".
public interface ResourceLocation {

    
Returns the Resource as a InputStream

Parameters:
name The path relative to the location (usally the filename)
Returns:
A readable stream for this resource | null if not exists
    public InputStream getStream(String name);

    
Returns the Resource's URL

Parameters:
name The path relative to the location (usally the filename)
Returns:
The URL for this resource
    public URL getURL(String name);
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