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COOS - Connected Objects Operating System (www.connectedobjects.org). Copyright (C) 2009 Telenor ASA and Tellu AS. All rights reserved. DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. This library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. You may also contact one of the following for additional information: Telenor ASA, Snaroyveien 30, N-1331 Fornebu, Norway (www.telenor.no) Tellu AS, Hagalokkveien 13, N-1383 Asker, Norway (www.tellu.no)
package org.coos.messaging.util;

Author(s):
Knut Eilif Husa, Tellu AS An object queue
public class Queue {
	private Vector vec = new Vector();
	synchronized public void put(Object o) {
		// Add the element
		// There might be threads waiting for the new object --
		// give them a chance to get it
	}
	synchronized public Object get() throws InterruptedException {
		while (true) {
			if (.size() > 0) {
				// There's an available object!
				Object o = .elementAt(0);
				// Remove it from our internal list, so someone else
				// doesn't get it.
				// Return the object
				return o;
else {
				// There aren't any objects available. Do a wait(),
				// and when we wake up, check again to see if there
				// are any.
				wait();
			}
		}
	}
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